Committed study gets you to the championship table.
One engine, three opponents, and a board that computes its own scores. Play against a simulation engine that thinks before it moves, on your own device, with no connection and no account.
A position, mid-game.
Drag a tile from the rack, or click a square and type. The premiums, the cross-words and the fifty for using all seven are all worked out as you place. Nothing here is a game you can win — it is one position, to see how the board feels.
Three engines. One for every level of play.
All three share one legal move generator and one word list. What changes is how hard each one thinks — a lower tier is not a weaker rulebook, it is less search.
Kairos
Direct and score-first. Takes what the board offers and punishes a loose opening — the opponent to build confidence against.
Metis
Weighs this turn's score against the tiles it keeps, so setups, trades and leaves start to decide games.
Prometheus
Full strength, with simulated replies. Plays past the immediate score to how the position answers back.
Tiers are relative. CHEZABLE publishes no rating equivalence for its engines, because we have not measured one. When we have, we will say so with the numbers.
Every game is evidence.
A game is stored as a replayable record of actions, not outcomes. Any result can be recomputed and any analysis re-run later — which is what makes a review something a person can check rather than something we assert.
Yours, on your own machine.
Play with no account and no connection. The engine runs on your device. A guest game needs nothing from us.
Seven board themes — Classic, Maple, Walnut, Forest, Ocean, Slate and Crimson — legible in any light, on any screen.
Study what you played. Every game ends with the moves you missed, ranked, with the equity you gave up.
English, Spanish and French in the interface, with more languages the point of the lexicon work rather than an afterthought.