A crossword-tile game built for serious play.
Three engines to train against, and a complete, replayable record of every game you play.
Built for the championship table.
CHEZABLE is built for serious players: those who already compete at the top, and those studying to challenge for a major title one day. The top engine chooses by simulating replies rather than by static evaluation, every game is kept as a record that can be replayed move by move, and the interface is designed to keep the position, the rack and the clock in front of you, and everything else out of the way.
Serious play happens on more than one word list. CHEZABLE plays CSW24, Collins' word list, by default, under licence from Collins; English, Spanish and French play is built in, and you can import the list your own tournaments use. You study against the list you will be adjudicated on, not a stand-in.
Training happens the way tournaments are played: match clocks with tournament presets, the challenge rules, tile exchange and end-game scoring, against engines that never play a deliberate blunder.
Three opponents. One for every level of play.
Each engine plays a different strategy, so there is always an opponent a step ahead of you — and a clear ladder to climb.
Kairos
Direct and score-first. Takes what the board offers and punishes a loose opening — the opponent to build confidence against.
Metis
Weighs this turn's score against the tiles it keeps, so setups, trades and leaves start to decide games.
Prometheus
Full strength, with simulated replies. Plays past the immediate score to how the position answers back.
All three share one legal move generator and one word list. A lower tier plays a simpler strategy — never an easier dictionary, never a deliberate blunder, never a different rulebook.
Tiers are relative. CHEZABLE publishes no rating equivalence, because we have not measured one.
Built to run the games that count.
Offline. Train any time against Kairos, Metis and Prometheus — no connection required. Match clocks with tournament presets, tile exchange, the challenge rules, resignation and end-game scoring.
Broadcast. An operator's tool for commentating a game played over the board: set up any position, step through it live, and show what remains unseen and what the engine thinks.
Every game ends with a lesson.
After any move, the engine will show the best play that was available — and a full breakdown when the game ends. The same rigour that sharpens professionals is what makes it a teaching tool: a student sees not just that a play was wrong, but what the board was offering instead.
What serious play requires.
Word validation
Every play validated against the active word list, shown in-game.
Clocks
Per-player timers bring real tournament pressure — or switch off for a relaxed game.
A complete record
Every game recorded turn by turn. Step back through any position offline and return to live play whenever you like.
Seven board themes
Classic, Maple, Walnut, Forest, Ocean, Slate and Crimson — legible in any light.
Save and resume
Save any game and pick it up later. Nothing is lost between sessions.
Five platforms
A native desktop app for Linux, macOS and Windows, and the same game on Android and iOS.
Every game is evidence.
A game is stored as the list of actions that produced it, not the position it reached. Reloading one replays each turn through the engine, so an altered archive does not produce a different score — it fails to load.
We never hold what we don't licence.
No compiled lexicon package may be committed to our source tree at all — an automated check runs on every change and has never had to be relaxed. Word lists are permitted only from a short allowlist of public-domain sources, and the check reads the contents of every file rather than trusting its name or location.
Offline, a player with the rights loads their own list — on their own device, and it is never uploaded, never copied and never leaves it.
Every stored game records the exact content hash of the list that adjudicated it. An audit is a replay rather than an assertion.
Playing is free.
Offline against the engines. There is no purchase, no trial and no paywall between a player and a game.
Running the platform will cost money, and how that is met is not settled. Nothing here is a trial that ends; if that ever changes it will be said plainly and in advance, not discovered at a login screen.
What we are not.
CHEZABLE does not use the Scrabble name — not in the product, the store listings, the marketing, or the package identifiers — and our documentation carries a notice that the project is not affiliated with, endorsed by or sponsored by Hasbro or Mattel. This has been our written position from the start.